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» Servus-toc!
Dum Ian 02, 2011 7:01 am Scris de

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Lun Iun 14, 2010 12:35 am Scris de

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Mar Mar 02, 2010 1:08 am Scris de

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» Crestere puncte de atac
Vin Ian 15, 2010 4:29 pm Scris de

» Intalnire alianta
Mier Ian 13, 2010 2:08 am Scris de

» Tinte pentru 2010
Vin Ian 08, 2010 3:29 am Scris de

» PROTEST IMPOTRIVA NOII VERSIUNI IKARIAM
Vin Ian 08, 2010 3:20 am Scris de

» auru scade vazand cu ochii
Sam Dec 19, 2009 5:59 am Scris de

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PROTEST IMPOTRIVA NOII VERSIUNI IKARIAM
Mier Dec 16, 2009 9:16 pm Scris de ank18
SALUTARE AM PRIMIT UN MESAJ DE LA SORA MEA CARE JOACA PE EPSILON.POATE VA INTERESEAZA SI PE VOI
EU UNA SUNT DEZAMAGITA DE ACEASTA NOUA VERSIUNE SI VOI APELA LA ACEASTA METODA IN DATA STABILITA



Nikie din alianta **** ti-a trimis urmatorul mesaj:
REVOLTA INTERNATIONALA PE TOATE SERVERELE IKARIAM fata de versiunea 3.2 !!!!

Ca sa concluzionez , se cere ca intre 13-si 15 ianuarie anul ce vine sa nu mai
deschidem jocul de loc, sa facem greva !! Eu am sa o fac probabil !!Smile

Hello, I am writing on behalf the Agenda da Maffia alliance, at present the
strongest alliance on the Slovakian Beta server. I am addressing your alliance
with an appeal, through which we want to change the new version of Ikariam.

In our opinion, the newly introduced 0.3.2 version is faulty, not only
technically, but also conceptually. The bugs will probably be removed. However,
we are alarmed by the decision of the game’s creators to alter the existing
more or less balanced position of the attacking an defending players. At
present we experience slower ships, situations when the pillaging of an
undefended town (with higher walls) can last for several rounds. Even a minimal
defending army can hold up a massive attack long enough to call in defensive
reinforcements, even from a larger distance. Quick raids are thus impossible.
We think that the new combat system is also useless in situations when both the
attacking and defending sides have massive armies of several players.
Epic battles, with thousands of fallen units, the sense of the game for many
war-oriented players, also became impossible.

Instead, we witness situations, when most of combat reinforcements were sent in
vain, as they are waiting to be included into the miniature battlefield. Large
battles are unpredictable, as the most influential factor is the mysterious
morale, which seems to develop quite independently from the flow of the battle.
Even when using the „rotation battle system“ (rotating smaller armies throughout
the battle), the battles are unbearably long, while the casualties are
ridiculously low (providing the defender does not leave the battle or goes on a
holiday).
In general, we are convinced that the new version favours the farming type of
game, with lesser need for co-operation of players, making the game dull.
Many elite players are disappointed with these developments and are planning to
leave the game. Many of us invested a lot of time, energy, some even money to
this game, therefore we feel we have to try and save Ikariam. We decided to
organise a protest against the faulty 0.3.2 version and take a 3-day Ikariam
holiday, on 13-15th of January. We hope, this effort will become a massive
protest on several servers and maybe the game creators will react.

Please, consider the support of this initiative, take part in our protest
holiday and spread this message further to other players, alliances and
servers.
For further information please visit
http://www.facebook.com/group.php?gid=227438286095

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